I wrote an editor tool, created a C++ class UMyEditorUtilityWidget, inherited from UEditorUtilityWidget, then I based the blueprint widget on this class UMyEditorUtilityWidget, and for a while the editor tool worked fine. Then I created a MyGameEditor ModuleRules to put editor-related classes, and then the blueprint widget didn’t work properly. Then I tried to right-click the class and create a new blueprint space, and the unreal editor crashed.
Has anyone encountered a similar problem, and how to fix this blueprint control now?