# A lot of Audio Player Devices stopped working after 21/02/2025 update

**URL:** <https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [February 21, 2025, 2:21pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649 "2025-02-21T14:21:21Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Shoka](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shoka/32/1169404_2.png) [@Shoka](https://forums.unrealengine.com/u/Shoka)\
**Post date:** [February 21, 2025, 2:21pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/1 "2025-02-21T14:21:21Z")

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### Summary

After today’s update (21/02/2025) a lot of audios that were being played by audio\_player\_devices stopped working in all my islands, while some still work, most of them simply won’t play anymore.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Audio

### Steps to Reproduce

Playing custom imported audios using audio\_player\_device(s), using both verse or direct event binding (UEFN)

### Expected Result

Audios should be played by audio\_player\_device(s).

### Observed Result

Some of the audios are not being played. (Cound’t find a pattern, seems to be random)

### Platform(s)

PC

### Note

These islands always worked fine; they never had any issues with audio playing.

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**Author:** ![veshalololo1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@veshalololo1](https://forums.unrealengine.com/u/veshalololo1)\
**Post date:** [February 21, 2025, 2:32pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/2 "2025-02-21T14:32:41Z")

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I have the same issue

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [February 21, 2025, 2:34pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/3 "2025-02-21T14:34:56Z")

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FORT-864056 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 21, 2025, 2:35pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/4 "2025-02-21T14:35:03Z")

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Thank you, we are checking into this.

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<div class="post-metadata">

**Author:** ![Icifyed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/icifyed/32/1038850_2.png) [@Icifyed](https://forums.unrealengine.com/u/Icifyed)\
**Post date:** [February 21, 2025, 3:00pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/5 "2025-02-21T15:00:56Z")

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I also have noticed this, and as the OP said it seems to be completely random.

I’ve tried multiple things to see if I can solve the problem but none worked. Here’s what I’ve tried:

- Calling the audio device with or without an agent through verse makes no difference. Some devices work and call regardless, others don’t no matter how you call the device.
- Re-connecting the audio player to the verse device/redoing the event binding makes no difference.
- Reimporting the audio file makes no difference.
- Adjusting the settings on the audio player device makes no difference.

Another thing I’ve noticed is that the audio devices that do play are the same every time, even after relaunching. And interestingly enough, it seems that the audio that does end up playing is the same across multiple projects. I reuse some audio on multiple projects and the audio that plays on one project will also play on another project, and vice-versa for the ones that do not work.

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**Author:** ![TheyWereSweats](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/theyweresweats/32/987877_2.png) [@TheyWereSweats](https://forums.unrealengine.com/u/TheyWereSweats)\
**Post date:** [February 21, 2025, 5:56pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/6 "2025-02-21T17:56:19Z")

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I have audio players that are controlled by verse and others that play on game start. None are working

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**Author:** ![Greg-Beyond](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Greg-Beyond](https://forums.unrealengine.com/u/Greg-Beyond)\
**Post date:** [February 21, 2025, 6:05pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/7 "2025-02-21T18:05:38Z")

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Noticed some sounds weren’t working on a couple of our islands too.  
Sounds that weren’t working were all using a 96KHz sample rate, whereas sounds that did work, were all using 48KHz.

Resampled the affected source sound files to 48KHz and re-importing them fixed the issue in our case.

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**Author:** ![Seymour](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/seymour/32/636991_2.png) [@Seymour](https://forums.unrealengine.com/u/Seymour)\
**Post date:** [February 21, 2025, 6:59pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/8 "2025-02-21T18:59:23Z")

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This was also the case for me. Reducing the files to 48k fixed the issue.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 21, 2025, 10:11pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/9 "2025-02-21T22:11:30Z")

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Hey folks, thanks for the reports on this,

> [@Fortnite Ecosystem v34.00 with Known Issues](https://forums.unrealengine.com/t/fortnite-ecosystem-v34-00-with-known-issues/2348204/8):
>
> We’re aware of an issue preventing SoundWaves from playing in UEFN islands if their sample rate isn’t set to: 48khz, 44.1khz 32khz, and 24khz. We are working on a fix and will provide an update once we have more information. In the meantime, resampling your audio to the rates above will allow SoundWaves to play in UEFN islands.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 21, 2025, 10:12pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/10 "2025-02-21T22:12:01Z")

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Shout out to @Greg-Beyond 💜

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 28, 2025, 8:38pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/11 "2025-02-28T20:38:49Z")

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> [@Fortnite Ecosystem v34.00 with Known Issues](https://forums.unrealengine.com/t/fortnite-ecosystem-v34-00-with-known-issues/2348204/12):
>
> Rock on metal SoundWaves with 96khz sample rates now play correctly in UEFN islands.

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<div class="post-metadata">

**Author:** ![DimensionDragon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dimensiondragon/32/627133_2.png) [@DimensionDragon](https://forums.unrealengine.com/u/DimensionDragon)\
**Post date:** [March 22, 2025, 2:20am UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/12 "2025-03-22T02:20:10Z")

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My audio players in my map are still broken, and all of the sound files have the correct sample rates it looks like

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 20, 2025, 2:21pm UTC](https://forums.unrealengine.com/t/a-lot-of-audio-player-devices-stopped-working-after-21-02-2025-update/2348649/13 "2025-08-20T14:21:37Z")

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