A lag occurs in the rotation of the vehicle motion component-using vehicle pawn recorded by the replay system.

Currently, a project is being carried out to drive a vehicle Pawn using an AWheeled Vehicle Pawn.
In addition, the replay function is implemented using the Replay System of the Unreal Engine.
However, if you play the recorded replay file, there is no problem with the movement of the vehicle Pawn, but the rotation of the vehicle Pawn is not smooth and stutters.

When tested using a first-person character, it is recorded without any problems, but when you record the driving of the vehicle using the Vehicle Movement Component and replay it, the rotating part is not smooth and you get stuttering. Does anyone know about this problem?