Finally I finished the first map of Fursan al-Aqsa Game Remake, Camp Ariel Sharon. Due the new workflow of Unreal Engine 4, specially regarding lighting, it took me many trials until I was able to reach best lighting setup.
I am using a Moveable Directional Light to simulate the sun, a moveable skylight to make the shadows less dark, and I used stationary point lights under the light sources (lamps).