So let me start off by saying I am looking at wanting to create a world that would roughly be the size of Chicago Illinois.
I have been watching a lot of videos on World Machine and I have watched some other videos about importing heightmaps and such and am not sure what is the best route to go.
The world wouldn’t really have any if any mountains but there would be some slight hills and such but it being mainly city obviously there would mainly flat land.
With that being said as well what are some techniques that are good to go with to have the edges of the map not just end or not just have invisible barriers or is there no real way around not having some sort of barrier invisible or not?
TLDR:
#1. Is World Machine the best option to go with for landscaping or for simple landscapes is best to just use unreal alone?
#2. Barriers, invisible walls, or other technique for making boundaries for the map without the world just coming to an end of nothingness?