Hey, I’m a hobbyist developer who’ been working with coppercube for a year now and I love it. The problem is, my game files got corrupted somehow and now all my hours of work are out the window. I was wondering if I could do the following things in unreal engine easily without coding;
easily attach a scene node/sprite/entity to an animated joint of a different rigged and animated model.
change a variable when the mouse (or center of the screen/crosshair) is hovering over an object.
have an action happen when a variable is equal to something
change position of an object relative to another object
follow an object at a certain speed while colliding with other objects and being effected by gravity.
have an action occur on entering and/or leaving proximity of another object.
save and load variables to disk.
Is all/most of this relatively easy to do? and could someone point me to some tutorials on how to do this? It would mean a lot to me.
Oh and also, one more thing. I know I don’t have the knowledge to make a game for ps4 or xbox1, but if I made a pc game with unreal, would it be possible for me to hire someone to convert/port it to those platforms? Or is there a certain way you have to make the game for those cases?
I’m sorry if I come off as uneducated, I’m still a bit new to this.
Thanks in Advance