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A few issues with LOD Creation in UE 4.14

Hi, I’ve had a chance to upgrade my project to 4.14 and I jumped right into testing the LOD creation.

Adjusting poly count by percentage works just fine. However, adjusting by “pixel error” or “max deviation” appears to do nothing. Strange. Also, updating normals appears to do nothing as well. Can anybody else reproduce this same problem? Is there something I’m missing?

Thanks! :slight_smile:
-Neil (CaptainMigraine)

Noticed this too, but didn’t bother to investigate, would be nice to have tool tips 'ya know :wink:

Pixel error only change lod change screens size. Max deviation seems to do nothing.