Hey everyone,
I’ve been stuck on this all morning.
I am making a game where a player is inside a maze, and each wall of the maze is breakable with bombs. I have a few questions about geometry collections (GC) and also one problem I run into:
The problem:
- when my player walks against the GC, the player can walk in it and it already breaks. How can I have my GC act like a wall while it still reacts to the bomb?
- Do multiple ‘intact’ GC collections affect performance? Or is it smarter to replace the walls pre-explosion with a GC?
Thanks in advance!