I just finished creating a moderately complex setup in Blueprint that controls one leg of a robot spider character. Each leg uses its own set of 4 variables to be called upon and set/modified, and while I can manually copy-paste the components and then manually replace all the variables, I was wondering if there was a better way to do this through Functions or Macros?
I’ve attached some images below with the specifics of what I’m curious about (and whether it’s possible).
Any help or info is appreciated. Cheers!