I just finished creating a moderately complex setup in Blueprint that controls one leg of a robot spider character. Each leg uses its own set of 4 variables to be called upon and set/modified, and while I can manually copy-paste the components and then manually replace all the variables, I was wondering if there was a better way to do this through Functions or Macros?
I’ve attached some images below with the specifics of what I’m curious about (and whether it’s possible).
I’m not 100% sure what you mean in the first screen… but I believe you are looking for the “Assign” node found in macros (you can’t do it with a function… unless you make a macro for this that then you can call in a function :p).
And about the second one… nope… I’m not aware of any way to call a variable via a string