Hi Zeus, sorry for the very late reply. I hadn’t subscribed to the thread, and didn’t notice you had answered until I read through my old threads. Don’t know what the sting output bug could be, I’m afraid. As for throttling the number of loops per tick, I don’t completely understand what you mean. There is an input in my function where you can choose the number of loops you want to run each tick, but you are of course aware of that. I haven’t had to run multiple loops in succession in my own work yet, but I think a sequence is probably what makes the most sense in your case, where you are always going to run the world generation algorithm in the same sequence. I gues you could have a multi-gate with a tick input that outputs to multiple slow loops, and open and close the gate as appropriate each time a loop has finished.
I’m also a bit uncertain how that would work, Chooka. Could you give an example of how you would achieve a similar effect with set timer?