A couple of issues with installing Unreal Engine under Linux

I’m absolutely new to this, but I decided to try myself in game development with Unreal Engine. It’s complicated by the fact that I have Linux and had to compile everything from the source code myself. So, at the moment I have two problems that I have no idea about.

  1. The folder with my Unreal Engine weighs as much as 75 gigabytes. Is that okay? If not, then how can I reduce it? (since I didn’t have enough space on my laptop to install, I had to do a perversion - compile the source code that was on my external hard drive, and the program additionally tightened all the dependencies)

  2. When I run the IDE, the entire interface is on the wrong scale. How can I fix it?

Again, I’m totally new at all this, and I don’t even know which way to dig to get the information I need.
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Hi,

First of welcome to Unreal and Linux.

To your questions:

  1. 75G is even smaller than mine:). There are ways to lower the disk size after compilation, but in general you will need the entire thing at one point or the other(even if it is for version update)
  2. The IDE you mean the engine? There is a scaling in the engine settings once you open the editor. From what I can find it is under Window | Developer Tools | Widget Reflector and find Application Scale.

I highly recommend you join Unreal Slackers(google it) for more interactive help:)