# A comment on UE-86170 issue

**URL:** <https://forums.unrealengine.com/t/a-comment-on-ue-86170-issue/464186>\
**Category:** Audio\
**Tags:** performance-issues, unreal-engine, UE4, question\
**Created:** [April 24, 2020, 4:19pm UTC](https://forums.unrealengine.com/t/a-comment-on-ue-86170-issue/464186 "2020-04-24T16:19:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![yateam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yateam](https://forums.unrealengine.com/u/yateam)\
**Post date:** [April 24, 2020, 4:19pm UTC](https://forums.unrealengine.com/t/a-comment-on-ue-86170-issue/464186/1 "2020-04-24T16:19:44Z")

</div>

Hello, I would like to add something to the issue UE-86170.

When a performance drop happens, I get this warning:

```
LogAudioMixer: Warning: Audio device removed, falling back to other windows default device.
LogTemp: Resetting audio stream to device id
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight

```

I tried to unplug my speakers - the problem went away immediately. The speakers work fine, on the other hand. I watch videos, listen to music. I updated the drivers.

The speakers are Creative Gigaworks T20 Series II. Not sure if that is important.
