I have got some questions, that I decided to compile and ask at once. Here we go!
First, two light map questions.
- Can I generally make the visible parts of an object’s lightmaps higher scale than the rest? This is what I mean…
The visible part of the walls are the inside ones. The outside of the wall won’t be visible at any point, so I decided to scale those shells down in the UV editor to get better resolution for the visible parts. Should I expect any problems doing that?
- Smooth objects. I’ve gathered, that you have to stick the edges on the grid inside the UV editor, but how does that work if you have an arc? Here’s what I mean…
How do you correctly lightmap such an object? There’s no way I can put the edges on the grid.
Then, another question. How can I make an object lit at all times? My scene is at night, but I want to make a huge sprehe around the building, so you can see some buildings and light in the background. I tried using emissive color, but it didn’t work at all - instead of making it visible, it make it emit a light, so the texture turned into a bright white color instead.
Thank you for your time!