# A bug that causes characters to glow blue and move strangely

**URL:** <https://forums.unrealengine.com/t/a-bug-that-causes-characters-to-glow-blue-and-move-strangely/2619270>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 26, 2025, 5:18pm UTC](https://forums.unrealengine.com/t/a-bug-that-causes-characters-to-glow-blue-and-move-strangely/2619270 "2025-07-26T17:18:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TORANOBU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/toranobu/32/1141245_2.png) [@TORANOBU](https://forums.unrealengine.com/u/TORANOBU)\
**Post date:** [July 26, 2025, 5:18pm UTC](https://forums.unrealengine.com/t/a-bug-that-causes-characters-to-glow-blue-and-move-strangely/2619270/1 "2025-07-26T17:18:15Z")

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### Summary

[A bug that causes characters to glow blue and move strangely when pressing “Shift” + “Spacebar twice” on the keyboard] \*The description of “Ctrl+Shift” in the previous post was incorrect.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Character

### Steps to Reproduce

It occurs when opening an island in UEFN and pressing “Shift” + “spacebar twice” on the keyboard after starting a session.

### Expected Result

Does not glow blue and normal gameplay can be maintained.

### Observed Result

glows blue and behaves like a “flight mode” like creative mode.  
Can move around, but cannot open doors or press buttons.

### Platform(s)

windows11

### Upload an image

 ![blue_B.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/d/b2da3820557991d83c57593b0b084b02a74eeb92.png)

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**Author:** ![Sprintermax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sprintermax/32/1037175_2.png) [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Post date:** [July 26, 2025, 7:37pm UTC](https://forums.unrealengine.com/t/a-bug-that-causes-characters-to-glow-blue-and-move-strangely/2619270/2 "2025-07-26T19:37:51Z")

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By what you described, I believe this is the same as this post: [No player collision when player flight enabled](https://forums.unrealengine.com/t/no-player-collision-when-player-flight-enabled/2548605)

If that’s what you are experiencing, as that post above says, that’s an intended feature: you can enable phase while in edit mode to do debugging during gameplay and be able to phase between objects in the scene/world.  
If you want to simulate normal gameplay with that behavior disabled, you just need to disable phase while in edit mode before starting game.

Keep in mind that this behavior only exists during edit sessions due to the debugging purposes, that behavior does not exist in playtest/private codes or published islands.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 22, 2026, 5:19pm UTC](https://forums.unrealengine.com/t/a-bug-that-causes-characters-to-glow-blue-and-move-strangely/2619270/3 "2026-01-22T17:19:06Z")

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