# A BUG IN OBJECTIVE DEVICE (VERSE)

**URL:** <https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722>\
**Category:** Issues and Bug Reporting\
**Tags:** bugs, bug, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [December 5, 2024, 8:42pm UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722 "2024-12-05T20:42:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![b1gry4n](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@b1gry4n](https://forums.unrealengine.com/u/b1gry4n)\
**Post date:** [December 5, 2024, 10:35pm UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722/2 "2024-12-05T22:35:39Z")

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theres a workaround i found, if you call a function on it (like Heal()) on begin, your events will fire normally afterwards

> [@New Objective device DamageEvent() does not work until a function is called on the device](https://forums.unrealengine.com/t/new-objective-device-damageevent-does-not-work-until-a-function-is-called-on-the-device/1978422):
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> Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Summary DamageEvent() on the objective device that was just added in the latest patch does not work until a function is called on the device. Steps to Reproduce Place objective device, button device, and a custom verse script that subscribes to the objective DamageEvent() and the button interact event. have the button trigger a Heal() on the objective when pressed. have the damagedevent print a string …

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