# A BUG IN OBJECTIVE DEVICE (VERSE)

**URL:** <https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722>\
**Category:** Issues and Bug Reporting\
**Tags:** bugs, bug, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [December 5, 2024, 8:42pm UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722 "2024-12-05T20:42:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![HarlleCreate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HarlleCreate](https://forums.unrealengine.com/u/HarlleCreate)\
**Post date:** [December 5, 2024, 8:42pm UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722/1 "2024-12-05T20:42:39Z")

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### Summary

When I use the damage event on the objective device it simply doesn’t work, it appears that it’s wrong because it isn’t, but it just doesn’t work

### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

Verse

### Steps to Reproduce

basically use the syntax:  
objective\_device.DamagedEvent.Subscribe(function)  
and nothing happens in the game

### Expected Result

the expected result was for the syntax to simply work and call another function when it is called

### Observed Result

the action does not call the function it simply does not work

### Platform(s)

PC

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**Author:** ![b1gry4n](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@b1gry4n](https://forums.unrealengine.com/u/b1gry4n)\
**Post date:** [December 5, 2024, 10:35pm UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722/2 "2024-12-05T22:35:39Z")

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theres a workaround i found, if you call a function on it (like Heal()) on begin, your events will fire normally afterwards

> [@New Objective device DamageEvent() does not work until a function is called on the device](https://forums.unrealengine.com/t/new-objective-device-damageevent-does-not-work-until-a-function-is-called-on-the-device/1978422):
>
> Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Summary DamageEvent() on the objective device that was just added in the latest patch does not work until a function is called on the device. Steps to Reproduce Place objective device, button device, and a custom verse script that subscribes to the objective DamageEvent() and the button interact event. have the button trigger a Heal() on the objective when pressed. have the damagedevent print a string …

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**Author:** ![Atlas\_Stoney1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Atlas\_Stoney1](https://forums.unrealengine.com/u/Atlas_Stoney1)\
**Post date:** [January 15, 2025, 8:18pm UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722/3 "2025-01-15T20:18:10Z")

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This workaround isn’t currently working. I’ve tried calling several functions after subscribing the damaged event and tried variations of timing with no good results

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**Author:** ![Kawaguy90](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kawaguy90](https://forums.unrealengine.com/u/Kawaguy90)\
**Post date:** [December 29, 2025, 3:50am UTC](https://forums.unrealengine.com/t/a-bug-in-objective-device-verse/2174722/4 "2025-12-29T03:50:00Z")

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Also encountering the same problem. Have you found a fix to this since then?
