In this foliage live training, Unreal Engine Artist Ryan Brucks says there is a system in place that lets you query what foliage is near the player, and spawn different particle and sound effects depending on what is found.
Here is a link that takes you right to the quote! https://youtu.be/3ispyNxpRyg?t=2638
Anyone know where I can read up on this? I found an ambient effects blueprint in the kite demo but it was empty!