Then pick one and stick to it. City builder is something I think is nice. I would leave the X-Com idea last due to the time system being fairly complex.
Nothing wrong with doing it this way. I did the same with my current (and first) ue4 project.
Then pick one and stick to it. City builder is something I think is nice. I would leave the X-Com idea last due to the time system being fairly complex.
Nothing wrong with doing it this way. I did the same with my current (and first) ue4 project.