I noticed that when you import a .udatasmith file, you get TWO folders. One of these is called somethingSomething_Assets and seemingly contains duplicates of what’s in the original import folder (with slight differences).
Why is this? Is there a webinar that explains this?
Also, when I delete an import, even though I use “force delete”, that folder never disappears in the Unreal Editor. I need to close the editor and instead launch File Explorer and delete it from there (where I also see a hidden .uasset file which the Unreal Editor doesn’t show me).
EDIT: Similar with Materials, there’s a “Master” material folder with duplicates of materials. Super confusing. Why does Datasmith import two of almost everything?
EDIT: I guess my ocd kicks in here, because this a bit ridiculous and very messy (something that I think permeates the entire UI of Unreal, though).