Community Tutorial: Procedural Vines on Static Meshes Tutorial

In this tutorial, I’ll walk you through the Procedural Content Generation (PCG) tool in Unreal Engine 5.2 and show you three different methods for efficiently spawning vines on stone blocks. With this tool, you can set up systems to do the foliage painting and asset placements for you without spending hours on tedious tasks. Say goodbye to repetitive clicking and hello to breathtaking scenes with this game-changing tool. Join me as I guide you through each step of the process, from start to finish.

PCG Tool is still under development but it seems very promising, it’s already doing some things really well without costing unreasonable amounts of performance. It seems like a tool that will eventually save you a lot of time and energy, not to mention your mouse fingers!

I’m using the preview version of 5.2 from the Epic Games Launcher.

https://dev.epicgames.com/community/learning/tutorials/Xj1R/unreal-engine-procedural-vines-on-static-meshes-tutorial