[5.6] Fresh iOS Build Failed

I use same certification in 5.5 and 5.6.
I could run the game on my iphone without any problem for 5.5 but 5.6 keep failing.
I just run the new template. I didn’t change anything about the template, just set certificate and run on my iPhone but build keep failing.
This is the error log. Could anyone advice me how can I run 5.6 on my iphone please?
I’m using only blueprint.

LogPlayLevel: UAT:   ---- Starting trace ----
LogPlayLevel: UAT:   UbaServer - Listening on 0.0.0.0:1345
LogPlayLevel: UAT:   ------ Building 4 action(s) started ------
LogPlayLevel: UAT:   [1/4] sh /Users/h/UE5/Builds/DESKTOP-FJCF9S3/C/Users/fanci/Downloads/Projects/test1/Binaries/IOS/test1 (UBA disabled)
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swiftsys_time'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swift_time'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swiftunistd'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swiftXPC'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swift_Builtin_float'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swift_math'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swift_errno'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swift_signal'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked library 'swift_stdio'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked framework 'CoreAudioTypes'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked framework 'MarketplaceKit'
LogPlayLevel: Warning: UAT:   ld: warning: Could not find or use auto-linked framework 'SwiftUICore'
LogPlayLevel: UAT:   Undefined symbols for architecture arm64:
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO10testFlightyA2CmFWC", referenced from:
LogPlayLevel: UAT:         _$s14MarketplaceKit14AppDistributorO0aB7WrapperE15distributorType33_ABCB3A09E2C35C3372348676088250A6LLAD0cdG0O_SStvg in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO11marketplaceyACSScACmFWC", referenced from:
LogPlayLevel: UAT:         _$s14MarketplaceKit14AppDistributorO0aB7WrapperE15distributorType33_ABCB3A09E2C35C3372348676088250A6LLAD0cdG0O_SStvg in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO3webyA2CmFWC", referenced from:
LogPlayLevel: UAT:         _$s14MarketplaceKit14AppDistributorO0aB7WrapperE15distributorType33_ABCB3A09E2C35C3372348676088250A6LLAD0cdG0O_SStvg in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO5otheryA2CmFWC", referenced from:
LogPlayLevel: UAT:         _$s14MarketplaceKit14AppDistributorO0aB7WrapperE15distributorType33_ABCB3A09E2C35C3372348676088250A6LLAD0cdG0O_SStvg in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO7currentACvgZ", referenced from:
LogPlayLevel: UAT:         _$s21MarketplaceKitWrapper014AppDistributorC0C10getCurrent17CompletionHandleryyAA0dE4TypeO_SStc_tFZyyYaYbKcfU_TY0_ in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO7currentACvgZTu", referenced from:
LogPlayLevel: UAT:         _$s21MarketplaceKitWrapper014AppDistributorC0C10getCurrent17CompletionHandleryyAA0dE4TypeO_SStc_tFZyyYaYbKcfU_TY0_ in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorO8appStoreyA2CmFWC", referenced from:
LogPlayLevel: UAT:         _$s14MarketplaceKit14AppDistributorO0aB7WrapperE15distributorType33_ABCB3A09E2C35C3372348676088250A6LLAD0cdG0O_SStvg in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "_$s14MarketplaceKit14AppDistributorOMa", referenced from:
LogPlayLevel: UAT:         _$s21MarketplaceKitWrapper014AppDistributorC0C10getCurrent17CompletionHandleryyAA0dE4TypeO_SStc_tFZyyYaYbKcfU_TY0_ in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:         _$s14MarketplaceKit14AppDistributorO0aB7WrapperE15distributorType33_ABCB3A09E2C35C3372348676088250A6LLAD0cdG0O_SStvg in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swiftXPC", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftXPC_$_MarketplaceKitWrapper in libMarketplaceKitWrapper.a(MarketplaceKitWrapper.swift.o)
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftXPC_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftXPC_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swiftXPC_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swiftXPC_$_SwiftMainSwift , __swift_FORCE_LOAD_$_swiftXPC_$_MarketplaceKitWrapper )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swift_Builtin_float", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_Builtin_float_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_Builtin_float_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swift_Builtin_float_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swift_Builtin_float_$_SwiftMainSwift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swift_errno", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_errno_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_errno_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swift_errno_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swift_errno_$_SwiftMainSwift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swift_math", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_math_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_math_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swift_math_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swift_math_$_SwiftMainSwift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swift_signal", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_signal_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_signal_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swift_signal_$_SwiftMainSwift, __swift_FORCE_LOAD_$_swift_signal_$_StoreKit2Swift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swift_stdio", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_stdio_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_stdio_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swift_stdio_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swift_stdio_$_SwiftMainSwift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swift_time", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_time_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swift_time_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swift_time_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swift_time_$_SwiftMainSwift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swiftsys_time", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftsys_time_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftsys_time_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swiftsys_time_$_SwiftMainSwift, __swift_FORCE_LOAD_$_swiftsys_time_$_StoreKit2Swift )
LogPlayLevel: UAT:     "__swift_FORCE_LOAD_$_swiftunistd", referenced from:
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftunistd_$_SwiftMainSwift in SwiftMain.swift.o
LogPlayLevel: UAT:         __swift_FORCE_LOAD_$_swiftunistd_$_StoreKit2Swift in StoreKit2.swift.o
LogPlayLevel: UAT:        (maybe you meant: __swift_FORCE_LOAD_$_swiftunistd_$_StoreKit2Swift, __swift_FORCE_LOAD_$_swiftunistd_$_SwiftMainSwift )
LogPlayLevel: UAT:   ld: symbol(s) not found for architecture arm64
LogPlayLevel: Error: UAT:   clang: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: UAT:   Trace written to file /Users/h/UE5/Builds/DESKTOP-FJCF9S3/C/Users/fanci/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+Program+Files+UE_5.6/UBA-test1-IOS-Development_Remote.uba with size 12.9kb
LogPlayLevel: UAT:   Total time in Unreal Build Accelerator local executor: 108.67 seconds
LogPlayLevel: UAT: 
LogPlayLevel: UAT:   Result: Failed (OtherCompilationError)
LogPlayLevel: UAT:   Total execution time: 170.96 seconds
LogPlayLevel: UAT: [Remote] Downloading C:\Users\fanci\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_5.6\UBA-test1-IOS-Development_Remote.txt
LogPlayLevel: UAT: 
LogPlayLevel: UAT: Result: Failed (Unknown)
LogPlayLevel: UAT: Total execution time: 348.71 seconds
LogPlayLevel: UAT: Took 348.95s to run dotnet.exe, ExitCode=12
LogPlayLevel: UAT: UnrealBuildTool failed. See log for more details. (C:\Users\fanci\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_5.6\UBA-test1-IOS-Development.txt)
LogPlayLevel: UAT: AutomationTool executed for 0h 5m 54s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=12 (Error_CertificateNotFound)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 348.685305
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: 실행 실패(Failed)! Certificate Not Found

So you’re trying to build and package your project for IOS from a Windows machine, right? I was curious and wanted to test it myself, but for some reason my new project (created from third person template) requires remote compiling and hence asks to enter a server name.

yes, I’m doing it on windows computer. I’m using remote build thing

I set this up with my macbook for remote build and successfully deployed a 5.6 project to my iPhone.

Make sure you have installed the binaries for the target IOS platform via the launcher and options on both Windows and Mac. You also can try to verify your 5.6 installation in order to get corrupted or missing files of the engine re-installed. Had isssues myself in the past after updating the 5.4 preview to its final release and could fix that by the verify option.

I reinstall 5.6 in Window. Should I install 5.6 in Macbook? I installed it tho but some how 5.6 doesn’t run on Mac.

I have 5.6 running on both systems independently, would need to check the build logs in order to tell exactly which parts of the packaging are done by the Mac and which by Windows, or if packaging is completely done by the Mac. But you probably need a working UE install on the Mac, at least one that is capable of completing the packaging.

The main question you need to ask is what version of Mac OS and Xcode did you use to compile, because the current Xcode 16.4 is giving me a lot of headaches while package it for IOS SDK 18.5

i’m using the latest version. macOS 13.7.6 and Xcode 15.2.
Also I can’t launch unreal 5.6 on my macbook. I remove everything and reinstall it but still I can’t run unreal 5.6. It says LS-0013 error. Do you know how to solve it?

Latest version of MacOs is Sequoia 15.5 and latest Xcode is 16.4