5.5 RHI Hitching

Thanks for replying @Krabworks. I appreciate the information.

I’m still wrestling with this issue unfortunately. The supposed fix of disabling Runtime textures did not work outside of a single user.

I’ve profiled this issue for a while now and still can’t find the cause. I even stripped the build right back to its barebones, stock UE settings, (minus nanite, VSM etc…), disabled all plugins, and test users were still tracing the hitch.

Like you also saw, it occurs on high end hardware as well

Is what you’re referring to related to GT.SyncType at all?