5.3 When I use Unreal.EditorLoadingAndSavingUtils. load_map() Loading unsaved levels causes UE to crash

5.3 When I create a level using ‘unreal.AssetToolsHelpers.get_asset_tools().create_asset(asset_name=asset_name, package_path=package_path, asset_class=unreal.World, factory=unreal.WorldFactory())’ and then load the level using ‘unreal.EditorLoadingAndSavingUtils.load_map(level_path_name)’, UE crashes directly.5.0 has never encountered this situation before, 5.3 is a bug? Or is there a problem with my operation?

LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 2625]
World Memory Leaks: 2 leaks objects and packages. See The output above.