Hello all,
As the title states, my current implementation of ‘CopyProperties’ is not working for the Listen Server’s Player State. It works as expected for the clients’ Player States.
When I’m testing with 3 players (one host, two clients), “CopyProperties” is only executed twice. The one left out is always the host.
I’ve tested this on both PIE and Standalone. The GameMode is set to use Seamless Travel. I’ve run out of ideas.