5.3 Heterogeneous Volume Rendering tips and tricks

Hi all,

Does anyone know why in VR preview (UE5.3, Oculus Quest 2, OpenXR, via Oculus Link) a Heterogeneous Volume (smoke in this case) is rendered only in the left eye? Any help will be very much appreciated, as I don’t know how to solve it.
Regards
David - Gnomusy
PS: I attach herewith both eyes as rendered to the HMD