I opened those values below in the ConsoleVariables.ini because I want to debug the shader:
r.RDG.Debug=1
r.Shaders.Optimize=0
Now the compiling of UE5 (Version Preview 2) always crashed when Showing the editor pop up.
Here is what it shows:
Toogle the “check(Resource->ReferenceCount == Resource->bExtracted ? 1 : 0);” in RenderGraphValidation.cpp several times, then it will shows d3d device hangup.
I Already add the TdrDelay and TdrDdidelay variables in my pc environment but no effect. No Idea how to solve this.
Anyhelp will be appreciate, Thx.