[5-2 ]UE5 debug shader crash issue, Helppppppppppp plz. UE5 (Version Preview 2) Ignore the UE4-27 otherwise I couldnt upload the post

I opened those values below in the ConsoleVariables.ini because I want to debug the shader:
r.RDG.Debug=1
r.Shaders.Optimize=0

Now the compiling of UE5 (Version Preview 2) always crashed when Showing the editor pop up.

Here is what it shows:
Toogle the “check(Resource->ReferenceCount == Resource->bExtracted ? 1 : 0);” in RenderGraphValidation.cpp several times, then it will shows d3d device hangup.

I Already add the TdrDelay and TdrDdidelay variables in my pc environment but no effect. No Idea how to solve this.
Anyhelp will be appreciate, Thx.

1 Like

We also encountered this crash for all UE5 versions (Early-Access/Preview1/Preview2), and this issue does not exist for UE4. It needs further investigation from Unreal Team.

Amazing a good deal of beneficial information

My bad didnt really look through the comment in ini.