Hey guys, I am trying to render my animation in UE5.2 and every time I hit render it crashes and it doesn’t matter if it is path tracer or not. Please see below for the crash report.I reall appreciate the help. I really need to render this project for my client thank you.
LoginId:7bfcc0af4986fbcf32fc48aac8948a9b
EpicAccountId:20547635ef4243e4b2591da2dbf6ab19
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ffe08000000
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UnrealEditor_Core!StaticFailDebugV() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:226]
UnrealEditor_Core!FDebug::CheckVerifyFailedImpl() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:577]
UnrealEditor_RenderCore!DispatchCheckVerify<void,<lambda_314ecbb9e1e30638cbfd68aa3259d403>,wchar_t [54],unsigned int,unsigned int>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:189]
UnrealEditor_RenderCore!ResizeStructuredBufferSOAIfNeeded() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\UnifiedBuffer.cpp:441]
UnrealEditor_Renderer!FGPUScene::UpdateBufferState() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:765]
UnrealEditor_Renderer!FGPUScene::UpdateInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:705]
UnrealEditor_Renderer!FGPUScene::Update() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:1678]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2786]
UnrealEditor_Renderer!RenderViewFamilies_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4413]
UnrealEditor_Renderer!<lambda_3332acdaafdbf3c437080709986d7e10>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4681]
UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_3332acdaafdbf3c437080709986d7e10> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_3332acdaafdbf3c437080709986d7e10> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:416]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
I checked different solutions from forum but they were related to 5.1 and didnt work