Hello,
We’re having issues with World Partition not loading in HLODs properly, it often misses random chunks that are left unloaded. We have been able to get it working at some point, but now after hours of trying and retrying with new projects it seems completely broken. As we move the camera around the map HLOD tiles are being randomly loaded/unloaded.
When it does bake correctly we also can’t get anything but landscape included in the HLODs, any static mesh that is placed in the level we want to bake gets ignored even with custom HLOD layers assigned and whatnot.
Any idea what could be going on?