None of the fixes worked for me. With engine version 5.03 everything works fine, but with 5.1 it can create only blueprint projects. As soon as c++ project template is chosen it keeps giving this error. I’ve tried to add also a c++ class into a blueprint project but still fails and says it cannot compile. I have every tool listed in 5.1 release notes and still do not understand why it fails. Does somebody else have the same issue or maybe resolved it already?
This is the error message on project creation:
Running P:/UE_5.1/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“C:/Users/user/Documents/Unreal Projects/MyProject6/MyProject6.uproject” -game -rocket -progress
The system cannot find the path specified.
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -projectfiles -project=“C:/Users/user/Documents/Unreal Projects/MyProject6/MyProject6.uproject” -game -rocket -progress
Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Android, Linux, LinuxArm64.
See the log file for detailed information
Discovering modules, targets and source code for project…
Binding IntelliSense data…
Binding IntelliSense data… 100%
Writing project files…
Writing project files… 100%
Doesn’t output any exception or log file at all. I’ve run out of ideas.