5.1 DX12 RHIT Lag: Single Digit FPS

Make sure you didn’t somehow cap the fps.

The way the engine does it is murk up the rendering pipeline with a delay, so fps limits can look almost undistinguishible from any redering issues.

If you adjusted the streaming pool via command line, there’s a very real possibility you misstyped the value to use. As in KB instead of MB or similar, so maybe check that 3 times too.

All else fails, start a new peoject, slowly migrate assets until it breaks agai so you know what caused it…