# 5.0 always crashing when porting my project

**URL:** <https://forums.unrealengine.com/t/5-0-always-crashing-when-porting-my-project/545421>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, crash, UE5-0, question\
**Created:** [May 1, 2022, 7:35am UTC](https://forums.unrealengine.com/t/5-0-always-crashing-when-porting-my-project/545421 "2022-05-01T07:35:53Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![MahoganyLogs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MahoganyLogs](https://forums.unrealengine.com/u/MahoganyLogs)\
**Post date:** [May 2, 2022, 2:03am UTC](https://forums.unrealengine.com/t/5-0-always-crashing-when-porting-my-project/545421/5 "2022-05-02T02:03:51Z")

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This might work for you

> [@Project Upgraded from 4.27 to UE5 Instantly Crashing](https://forums.unrealengine.com/t/project-upgraded-from-4-27-to-ue5-instantly-crashing/517658/5):
>
> Adding my experience to this thread as well. 4.26-\>5.0.0. We had a very large number of blueprint structs in our project, many of which were nested structs. Many of our game’s blueprint actors, data-tables, anim blueprints all had references to these structs which made the prospect of going through and recreating all of them from scratch or manually updating the references not really a feasible option. What I did that worked was the following: go through all of our structs one by one and re…

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