Im trying to create an application for the Oculus Go where you can view 360 stereopanoramic videos. Since its using the top part of the video for the left eye, and the bottom part for the right eye, it cuts my resolution in half. Because of this, a 4k image video would be 40964096, instead of 40962048. Unreal does not support that large of a video format on android. It works fine in the editor, but it just wont render in the headset.
Is there a way to ‘force’ unreal to render this video on android? Performance really isnt an issue here, especially when using HAP Codec.