4K Textures looking low res in 90° angles

Hey everyone. We are having this problem doing lookdev that when we get to our main camera the texture looks like low res in some angles on the object.

I don’t know if it is supposed to be like that or it’s a setting to game performance.
Since we are mostly doing architecture work we don’t need many performance saving features so I would like to know if it there is a way to fix this and make the texture look the same throughout the whole object.

RTX 3070Ti