Hi community, any help appreciated!
I faced to the strange thing that the actors sometimes hits instead of just only overlap with each other.
It seems to be a bug.
Even in the official documentation you can see that they should go throw each other.
I have a Player with the CapsuleComponent that has this collision parameters on a picture below
I checked, none of the child object set to collide. I wish the problem will be so simple, have to notice that if I chose to ignore instead of overlap the pawn then it go throw like it should but I need it to overlap. That’s why I think it’s bug, guess that I have to check on previous version of Engine.
We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
I submitted this bug with new Bug Submission Form Unreal Engine Issues and Bug Tracker (UE-103064).
The Unreal Engine developers should resolve this bug in version 4.27 . For now I will set my Player to ignore ball for ± 2 seconds when the ball starts overlap him and then turn on overlap again. I will not close this topic until they fix if you don’t mind.