Hello, I have static mesh landscapes that I would like to paint with vertex colors, so I’ve just created a 4-way blend material for this task.
It works, however, all textures seem to blend through the first ‘base’ texture, which in this case is a green grass texture:
As you can see, the textures blend with green tint that comes from the green ‘base’ texture. Is it possible to eliminate that?
… I’ve just replaced the green grass texture with pink color to visualize this better: