# \[4.9p2\] Incorrect value for Tick's Delta Seconds when a Tick Interval is specified

**URL:** <https://forums.unrealengine.com/t/4-9p2-incorrect-value-for-ticks-delta-seconds-when-a-tick-interval-is-specified/327999>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, UE4, Blueprint, question\
**Created:** [August 7, 2015, 9:42pm UTC](https://forums.unrealengine.com/t/4-9p2-incorrect-value-for-ticks-delta-seconds-when-a-tick-interval-is-specified/327999 "2015-08-07T21:42:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Lee\_Berger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lee\_Berger](https://forums.unrealengine.com/u/Lee_Berger)\
**Post date:** [August 7, 2015, 9:42pm UTC](https://forums.unrealengine.com/t/4-9p2-incorrect-value-for-ticks-delta-seconds-when-a-tick-interval-is-specified/327999/1 "2015-08-07T21:42:12Z")

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4.9.0 Preview 2.

The Delta Seconds value reported by the Tick event is always the delta time from the last frame even when a tick interval is specified. Delta Seconds should be the elapsed time since the last call to Tick (as specified in `AActor::Tick``'s documentation).

## Repo

1. Create actor blueprint with `Tick Interval (secs)` to `1.0`
2. Create the following graph:

 ![53242-graph.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/a/e/2ae7a8d3cfe097b1ab578e4b1b4e62dd492122cf.png)

When the game is run, the message will print once a second, but the value displayed will be the delta frame time (such as 0.00833).

##Expected result

A value close to the `Tick Interval (secs)` should be printed.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [August 10, 2015, 8:56pm UTC](https://forums.unrealengine.com/t/4-9p2-incorrect-value-for-ticks-delta-seconds-when-a-tick-interval-is-specified/327999/2 "2015-08-10T20:56:57Z")

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Hello

I was able to reproduce this issue on our end. I have written up a report ( UE-19855) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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**Author:** ![max99x](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@max99x](https://forums.unrealengine.com/u/max99x)\
**Post date:** [January 21, 2016, 11:10pm UTC](https://forums.unrealengine.com/t/4-9p2-incorrect-value-for-ticks-delta-seconds-when-a-tick-interval-is-specified/327999/3 "2016-01-21T23:10:44Z")

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This is allegedly by design:

> **[Event Tick Delta Seconds is wrong when using a custom tick interval](https://forums.unrealengine.com/questions/312832/event-tick-delta-seconds-is-wrong-when-using-a-cus.html)**
>
> It seems as if the Delta Seconds for the Event Tick does not factor in the tick interval when calculating itself, which it seems like it should. Steps to see what I am talking about: Create the same blueprint setup as I have here (Mine is in the...

But it is a terrible, terrible design.
