# \[4.9\] SaveGame class doesn't see function from Blueprint Function Library

**URL:** <https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, question\
**Created:** [August 11, 2015, 10:25pm UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364 "2015-08-11T22:25:07Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_b08d4fb3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b08d4fb3](https://forums.unrealengine.com/u/anonymous_user_b08d4fb3)\
**Post date:** [August 11, 2015, 10:25pm UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364/1 "2015-08-11T22:25:07Z")

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№ 9  
Title: [4.9] SaveGame class doesn’t see function from Blueprint Function Library.

Importance: Major.

Branch: Binary.

Build version:  
Version: 4.9.0-2672455+++depot+UE4-Releases+4.9  
Version: 4.9.0-2641355+++depot+UE4-Releases+4.9

System Specs:  
OS:Win8.  
Additional specification will be provided by request.

Attachments:  
It will be provided by request.

Detailed description of the issue:  
Objects were created from SaveGame class or inherited from derived SaveGame class doesn’t see function from BlueprintFunctionLibrary.  
Most probably WorldContext Object reference was lost.

Screenshots/Link to video: It will be provided by request.

Reproduction steps:

1. Create a new blank project.
2. Create a SaveGame BP.
3. Create a Blueprint Function Library BP.
4. Open a SaveGame BP and try to add a function from a Blueprint Function Library BP.
5. Make sure that there is no any function from created BP library.

Frequency: 100%

Expected behavior:  
 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/a/2/4a204722645a8ee2bcda170d2e5715fd7fa60d60.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [August 12, 2015, 6:48pm UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364/2 "2015-08-12T18:48:32Z")

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Hello,

I was able to reproduced this issue on our end. I have written up a report ( UE-19965) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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**Author:** ![anonymous\_user\_b08d4fb3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b08d4fb3](https://forums.unrealengine.com/u/anonymous_user_b08d4fb3)\
**Post date:** [August 31, 2015, 4:20pm UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364/3 "2015-08-31T16:20:46Z")

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Hello, Rudy.  
This bug have stoped my project development, so fixing this bug is quite important for me.  
I was glad to see 4.9 has been realized today. Unfortunately, the problem were not solved, yet.  
May I know UE-19965 status and priority?

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [August 31, 2015, 5:19pm UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364/4 "2015-08-31T17:19:34Z")

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Hello,

I went ahead and double checked on this issue for you. The issue that had previously been reported was actually a fix to a previous incorrect functionality. Not being able to access the function libraries with in the the save game is by design. I hope that this information helps.

Make it a great day

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**Author:** ![Neros](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neros](https://forums.unrealengine.com/u/Neros)\
**Post date:** [September 10, 2018, 3:34am UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364/5 "2018-09-10T03:34:41Z")

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mini-necro-bump, is this still the case? can you explain why this is by design? it seems arbitrarily limiting. thanks

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**Author:** ![JediKnightChan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jediknightchan/32/1156960_2.png) [@JediKnightChan](https://forums.unrealengine.com/u/JediKnightChan)\
**Post date:** [October 12, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/4-9-savegame-class-doesnt-see-function-from-blueprint-function-library/328364/6 "2024-10-12T20:12:17Z")

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Why is this still a thing in UE 5.1
