I mentioned above if you could reproduce this in a newer project that wasn’t created or merged from 4.8. The reason being is because if this is confined to 4.8, we aren’t going to make fixes or code changes to an older version of the engine.
I attempted to reproduce this by converting a new project from 4.9 to 4.10 and again from 4.10 to 4.11, but I couldn’t reproduce it there.