I’m interested in exactly what parts of the Kite Demo will make it into 4.8, specifically the processes discussed in the talk that aren’t currently in UE4: Creating the Open World Kite Real-Time Demo in UE4 | GDC 2015 Event Coverage | Unreal Engine - YouTube
Also, how will landscape actors change in the near future (if not 4.8 then 4.9)? Are the best results still achieved going from WorldMachine to UE4, or is Epic releasing internal tools for that process? Will we see the ecosystem in 4.8, and if so, how mature will it be?