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Blutilities

My question is to do with Blutilities in general.

I want to use butilities to extend the editor more generally. For example, I want to add a custom menu in the main menu, for example, “My Tools”, and populate it with items that execute blutility functions when selected. I want to ability to create a new dialog window I can pop up and draw into, so I can draw a custom slate/umg node system for something in-house. I want to do this via blutilities. I want to draw custom handles for objects in the scene viewport via blutilities too…

Is functionality like this planned in the future?

Tommy.