# \[4.8\]Packaging and cooking fails

**URL:** <https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014>\
**Category:** Platform & Builds\
**Tags:** Cooking, unreal-engine, Packaging, bug-report, editor, UE4, question\
**Created:** [July 3, 2015, 9:47pm UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014 "2015-07-03T21:47:27Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_71c55af3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71c55af3](https://forums.unrealengine.com/u/anonymous_user_71c55af3)\
**Post date:** [July 3, 2015, 9:47pm UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/1 "2015-07-03T21:47:27Z")

</div>

Hi

Today i tried to package the game to see its current situation in a game screen. And it gave me this error in the middle of packaging. This happens both when packaging or cooking content. Everytime

```
Sorun imzası:
  Sorunlu Olay Adı:	APPCRASH
  Uygulama Adı:	UE4Editor-Cmd.exe
  Uygulama Sürümü:	4.8.1.0
  Uygulama Zaman Damgası:	5582de35
  Hata Modülü Adı:	APEX_DestructiblePROFILE_x64.dll
  Hata Modülü Sürümü:	0.0.0.0
  Hata Modülü Zaman Damgası:	55536b49
  Özel Durum Kodu:	c0000005
  Özel Durum Uzaklığı:	000000000003ee45
  OS Sürümü:	6.1.7601.2.1.0.768.2
  Yerel Kimlik:	1055
  Ek Bilgiler 1:	e4e4
  Ek Bilgiler 2:	e4e4691f0f729abd71ea394574f2f71e
  Ek Bilgiler 3:	2061
  Ek Bilgiler 4:	20618635062b0217e9411f03949618d7

```

Here is a lame translation from me:

```
    Problem:
      Problems name:	APPCRASH
      Programs name:	UE4Editor-Cmd.exe
      Programs version:	4.8.1.0
      Uygulama Zaman Damgası:	5582de35
      Error module name:	APEX_DestructiblePROFILE_x64.dll
      Error module version:	0.0.0.0
      Hata Modülü Zaman Damgası:	55536b49
      Special situation code:	c0000005
      Special situation Distance:	000000000003ee45
      OS Version:	6.1.7601.2.1.0.768.2
      Local ID:	1055
      Extra Info 1:	e4e4
      Extra Info 2:	e4e4691f0f729abd71ea394574f2f71e
      Extra Info 3:	2061
      Extra Info 4:	20618635062b0217e9411f03949618d7

```

Sorry it is Turkish, i don’t know how can i get its english version. But as you can see it gives APEX\_DestructiblePROFILE\_x64.dll error and that makes me think it is a destructible mesh error. But i have no destructible mesh in my game. And since Unreal doesn’t crash i don’t have a crash report.

This is the cooking log:

```
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.01:975][0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.03:803][0]SourceControl: Info Source control is disabled
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.03:804][0]SourceControl: Info Source control is disabled
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.03:834][0]SourceControl: Info Source control is disabled
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.03:868][0]SourceControl: Info Source control is disabled
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.04:388][0]LogWindows:Error: Windows GetLastError: Process completed succesfully. (0)
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefce6a49d} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feec2777df} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feec130cd8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feec101a92} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Slate.dll!TCommands<FGenericCommands>::Get() {0x000007fee845b11d} + 121 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameCommands::RegisterCommands() {0x000007fed97fa180} + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-MainFrame.dll!TCommands<FMainFrameCommands>::Register() {0x000007fed97f8f32} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() {0x000007fed97fe237} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked<IMainFrameModule>() {0x000007feda113390} + 39 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() {0x000007feda1eaecd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FModuleManager::LoadModuleChecked<FLevelEditorModule>() {0x000007fed8cee8c0} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FCodeEditor::StartupModule() {0x000007fed8d2b74d} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x000007feed81e763} + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() {0x000007feed81dbcb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() {0x000000013f7a9601} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f7adc2e} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7a43fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f7a4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7b65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f7b717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll {0x0000000076c3652d} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.24:861][0]LogWindows: === Critical error: ===
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 687] 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefce6a49d} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feec2777df} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feec130cd8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feec101a92} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Slate.dll!TCommands<FGenericCommands>::Get() {0x000007fee845b11d} + 121 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameCommands::RegisterCommands() {0x000007fed97fa180} + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-MainFrame.dll!TCommands<FMainFrameCommands>::Register() {0x000007fed97f8f32} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() {0x000007fed97fe237} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked<IMainFrameModule>() {0x000007feda113390} + 39 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() {0x000007feda1eaecd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FModuleManager::LoadModuleChecked<FLevelEditorModule>() {0x000007fed8cee8c0} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FCodeEditor::StartupModule() {0x000007fed8d2b74d} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x000007feed81e763} + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() {0x000007feed81dbcb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() {0x000000013f7a9601} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f7adc2e} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7a43fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f7a4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7b65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f7b717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll {0x0000000076c3652d} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.03-20.39.24:873][0]LogExit: Executing StaticShutdownAfterError
    MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 52,5420052s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
    MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
    MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt
    MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
    MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
    MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Dosyalar\UE4Projects\ChessGame8\ChessGame.uproject; see log C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
    MainFrameActions: Packaging (Windows (64-bit)): S
    MainFrameActions: Packaging (Windows (64-bit)): tacktrace: at Project.Cook(ProjectParams Params)
    MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Dosyalar\UE4Projects\ChessGame8\ChessGame.uproject; see log C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
    MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
    MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
    LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
    LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
    LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

```

This is the cooking log:

```
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.41.27:610][0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.41.28:983][0]SourceControl: Info Source control is disabled
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.41.28:983][0]SourceControl: Info Source control is disabled
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.41.29:008][0]SourceControl: Info Source control is disabled
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.41.29:032][0]SourceControl: Info Source control is disabled
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.41.29:356][0]LogWindows:Error: Windows GetLastError: Process completed succesfully. (0)
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefce6a49d} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feec2777df} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feec130cd8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feec101a92} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Slate.dll!TCommands<FGenericCommands>::Get() {0x000007fee845b11d} + 121 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameCommands::RegisterCommands() {0x000007fed97fa180} + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-MainFrame.dll!TCommands<FMainFrameCommands>::Register() {0x000007fed97f8f32} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() {0x000007fed97fe237} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked<IMainFrameModule>() {0x000007feda113390} + 39 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() {0x000007feda1eaecd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FModuleManager::LoadModuleChecked<FLevelEditorModule>() {0x000007fed8cee8c0} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FCodeEditor::StartupModule() {0x000007fed8d2b74d} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x000007feed81e763} + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() {0x000007feed81dbcb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() {0x000000013fbe9601} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013fbedc2e} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013fbe43fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013fbe4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013fbf65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013fbf717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll {0x0000000076c3652d} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.42.11:465][0]LogWindows: === Critical error: ===
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 687] 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefce6a49d} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feec2777df} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feec130cd8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feec101a92} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Slate.dll!TCommands<FGenericCommands>::Get() {0x000007fee845b11d} + 121 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameCommands::RegisterCommands() {0x000007fed97fa180} + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-MainFrame.dll!TCommands<FMainFrameCommands>::Register() {0x000007fed97f8f32} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() {0x000007fed97fe237} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked<IMainFrameModule>() {0x000007feda113390} + 39 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() {0x000007feda1eaecd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModule() {0x000007feec12efe7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FModuleManager::LoadModuleChecked<FLevelEditorModule>() {0x000007fed8cee8c0} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CodeEditor.dll!FCodeEditor::StartupModule() {0x000007fed8d2b74d} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x000007feec12fc1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x000007feed81e763} + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() {0x000007feed81dbcb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() {0x000000013fbe9601} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013fbedc2e} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013fbe43fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013fbe4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013fbf65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013fbf717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll {0x0000000076c3652d} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll {0x0000000076e6c521} + 0 bytes
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
        MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.07.03-21.42.11:466][0]LogExit: Executing StaticShutdownAfterError
        MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 65,7677617s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
        MainFrameActions: Cooking (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
        MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt
        MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
        MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
        MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
        MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
        MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Dosyalar\UE4Projects\ChessGame8\ChessGame.uproject; see log C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
        MainFrameActions: Cooking (Windows): S
        MainFrameActions: Cooking (Windows): tacktrace: at Project.Cook(ProjectParams Params)
        MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
        MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
        MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
        MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
        MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
        MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
        MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
        MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Dosyalar\UE4Projects\ChessGame8\ChessGame.uproject; see log C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
        MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
        MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25
        MainFrameActions: Cooking (Windows): Domain_ProcessExit
        MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
        MainFrameActions: Cooking (Windows): copying UAT log files...
        MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
        MainFrameActions: Cooking (Windows): BUILD FAILED

```

By the way can we get improvements for answerhub. It really is so hard to post a proper message

**EDIT**

I updated Nvidia drivers from v353.06 to v353.30 and i debugged using VS. This is the error i get from VS2013 Community

 ![48977-adsız.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/6/9a60ca7189a2d3beaa0f50e3475d415238ab68a2.png)

This is what i get when

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_71c55af3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71c55af3](https://forums.unrealengine.com/u/anonymous_user_71c55af3)\
**Post date:** [July 5, 2015, 2:00pm UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/2 "2015-07-05T14:00:59Z")

</div>

So i have found this link : [Android crash on launch - APEX\_DestructiblePROFILE\_x64.dll Crash - 4.8 Preview 3 - World Creation - Epic Developer Community Forums](https://answers.unrealengine.com/questions/232323/android-crash-on-launch-apex-destructibleprofile-x.html)

I don’t use destructibles in my project and i package for windows for testing. It gives me this error.

Any ideas??

---

<div class="post-metadata">

**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [July 6, 2015, 1:38pm UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/3 "2015-07-06T13:38:40Z")

</div>

Can you attach the entirety of your failed package output logs to this thread as a txt file?

Thanks!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_71c55af3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71c55af3](https://forums.unrealengine.com/u/anonymous_user_71c55af3)\
**Post date:** [July 7, 2015, 12:41am UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/4 "2015-07-07T00:41:26Z")

</div>

[Package Output](https://paste.kde.org/px6hxuvxj)  
[Cooking Output](https://paste.kde.org/pzmzjrd6c)

Here you have it

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_d46ffb07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d46ffb07](https://forums.unrealengine.com/u/anonymous_user_d46ffb07)\
**Post date:** [July 7, 2015, 7:04am UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/5 "2015-07-07T07:04:35Z")

</div>

We have got similar problem: build failed with critical error “Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine\_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 687]”. We are at the initial stage of our project, so sorry for useless debug warnings 🙂  
link text

Update: we have founded solution here: [link text](https://answers.unrealengine.com/questions/240469/error-while-cooking-with-custom-editor-plugin-enab.html)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_71c55af3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71c55af3](https://forums.unrealengine.com/u/anonymous_user_71c55af3)\
**Post date:** [July 7, 2015, 10:23am UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/6 "2015-07-07T10:23:26Z")

</div>

Thanks, i found out enabling Code Editor plugin causes this bug.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_71c55af3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71c55af3](https://forums.unrealengine.com/u/anonymous_user_71c55af3)\
**Post date:** [July 7, 2015, 10:23am UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/7 "2015-07-07T10:23:57Z")

</div>

Enabling Code Editor plugin causes this problem. So i think maybe a bug ticket for the plugin?

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<div class="post-metadata">

**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [July 7, 2015, 1:42pm UTC](https://forums.unrealengine.com/t/4-8-packaging-and-cooking-fails/324014/8 "2015-07-07T13:42:36Z")

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Hi Corpse0327,

As strangeman has discovered his crash is caused by something different, this answer is just for you. The code editor plugin crash is a known issue; for reference, the JIRA is UE-17346. Be advised as this plugin is experimental, its stability will not be guaranteed for some time. The workaround for the time being is simply to disable the plugin.

Good luck!
