# \[4.8 P1\] Unreal bones scale rotate problem

**URL:** <https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117>\
**Category:** Character & Animation\
**Tags:** unreal-engine, bug-report, editor, feedback, question\
**Created:** [May 10, 2015, 7:30pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117 "2015-05-10T19:30:53Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Hevedy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hevedy](https://forums.unrealengine.com/u/Hevedy)\
**Post date:** [May 10, 2015, 7:30pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/1 "2015-05-10T19:30:53Z")

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At rotate a model in the skeletalmesh editor from the root bone don’t rotate the correct degrees (happend with Blender models).  
Show 250º but only move about 15º

[https://dl.dropboxusercontent.com/u/28070491/UE/Forums/WeaponUnreal.png](https://dl.dropboxusercontent.com/u/28070491/UE/Forums/WeaponUnreal.png)

Post of the problem: [Blender to UE4 problems with bones & Unreal - Character & Animation - Unreal Engine Forums](https://forums.unrealengine.com/showthread.php?69576-Blender-to-UE4-problems-with-bones-amp-Unreal)

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**Author:** ![Hevedy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hevedy](https://forums.unrealengine.com/u/Hevedy)\
**Post date:** [May 11, 2015, 1:04pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/2 "2015-05-11T13:04:19Z")

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Well i find the problem its a problem with the bones scale or something:

[X] A. If export the model from Blender with scale x100 and import to UE4 give this problem.  
[X] B. If export from Blender with scale x1 and import with uniform scale of x100 give the same problem.  
[V] C. If in Blender copy the project and scale all in the editor to x100 and apply the transform and export as x1 and import as x1 scale then works.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [May 11, 2015, 5:10pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/3 "2015-05-11T17:10:26Z")

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Hi ,

Does this look like what you are seeing on your end?

> **[UE -\> Blender -\> UE / Skeletal animations](https://forums.unrealengine.com/questions/208842/ue-blender-ue-skeletal-animations.html)**
>
> I’m experiencing a strange issue in skeletal meshes exported from blender. If I export from UE 4.7.4 (Mac version) a character (in particular the default third person character), import the fbx in blender (2.74) and export again (following these...

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**Author:** ![Hevedy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hevedy](https://forums.unrealengine.com/u/Hevedy)\
**Post date:** [May 11, 2015, 5:30pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/4 "2015-05-11T17:30:48Z")

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No, its fixed importing scaled model, but the UE4 give problems with import as uniform scale different to 1 (Tested with maya & blender).  
Its a problem with the UE4 editor the rotation axis, check the image, the model is okay, but at rotate with the ue4 editor axis only rotate a 0.1% of the real rotation

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**Author:** ![Hevedy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hevedy](https://forums.unrealengine.com/u/Hevedy)\
**Post date:** [May 11, 2015, 6:32pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/5 "2015-05-11T18:32:28Z")

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I’m posted in the forum a reply about the problem now and how check the problem.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [May 11, 2015, 6:57pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/6 "2015-05-11T18:57:11Z")

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I attempted to reproduce this on my end but have been unsuccessful. Do you have an asset that you would be willing to share that is exhibiting this behavior?

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**Author:** ![Hevedy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hevedy](https://forums.unrealengine.com/u/Hevedy)\
**Post date:** [May 11, 2015, 7:14pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/7 "2015-05-11T19:14:01Z")

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Demo: [https://dl.dropboxusercontent.com/u/28070491/UE/Forums/BugDemo.7z](https://dl.dropboxusercontent.com/u/28070491/UE/Forums/BugDemo.7z) (export as 100 scale)(import as 1.0) then select the bone and try to rotate.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [May 11, 2015, 7:42pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/8 "2015-05-11T19:42:17Z")

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Hi ,

Thank you for the asset. I was able to reproduce this and have entered a bug report, UE-15388 to be assessed by the development staff.

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**Author:** ![Hevedy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hevedy](https://forums.unrealengine.com/u/Hevedy)\
**Post date:** [July 12, 2015, 3:23pm UTC](https://forums.unrealengine.com/t/4-8-p1-unreal-bones-scale-rotate-problem/318117/9 "2015-07-12T15:23:33Z")

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This need to be fixed, in 4.8 with Blender 2.75 is totally broken.  
Will be good to have a bool check box in the import mesh menu to apply the scale before import.
