In Simulation-Viewports and Ejected-Play i am able to select an actor ->mouse cursor hides, hence i can not select another actor …it is still possible to interact with the rest of the gui with the hidden Mouse. I think this is wrong behavior? thank you…
Steps:
1.Create a New Project–>Blueprint–>TopDown.
2.“Simulate” or “Play in Selected Viewport” and then “Eject”
3.Left Click on any Object in the Viewport to select it.
Result: Mouse Cursor gets hidden. Mouse Coordinates seam to get “messed up”. unable to Navigate in Viewport.Left Click still selects “some” Object.
You can correct this by setting bShowMouseCursor to false in your TopDownController ClassDefaults but then you will have the problem in the GameViewport…
I hope you can reproduce? Please tell me if so … i am a little insecure since my last issue, was only reproducable in Gnome. The culprit might still be me …
Thank You…