# \[4.8.3\] Editor not saving actor visibility in world outliner

**URL:** <https://forums.unrealengine.com/t/4-8-3-editor-not-saving-actor-visibility-in-world-outliner/331027>\
**Category:** Platform & Builds\
**Tags:** world-outliner, unreal-engine, bug-report, question\
**Created:** [September 4, 2015, 11:53am UTC](https://forums.unrealengine.com/t/4-8-3-editor-not-saving-actor-visibility-in-world-outliner/331027 "2015-09-04T11:53:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_c0687f281](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Post date:** [September 4, 2015, 11:53am UTC](https://forums.unrealengine.com/t/4-8-3-editor-not-saving-actor-visibility-in-world-outliner/331027/1 "2015-09-04T11:53:00Z")

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If I select a whole bunch of actors and set their visibility to FALSE

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/4/bd449faa3f1250c7a84a6eb1814ba6d5b5311c39.png)  
… save the map and then reload the project, their state is reverted:

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/9/3696df2a3ae3caf507236f2a4674f65ca268a727.png)

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 4, 2015, 2:37pm UTC](https://forums.unrealengine.com/t/4-8-3-editor-not-saving-actor-visibility-in-world-outliner/331027/2 "2015-09-04T14:37:07Z")

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Hi ,

I was able to reproduce this and have entered a bug report, UE-20779, to be assessed by the development staff.
