# \[4.8.2\] Asset save-prompt on RENAMED and SAVED asset

**URL:** <https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, bug-report, editor, feedback, question\
**Created:** [July 30, 2015, 11:17am UTC](https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048 "2015-07-30T11:17:04Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Coder\_Gimmic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/coder_gimmic/32/467009_2.png) [@Coder\_Gimmic](https://forums.unrealengine.com/u/Coder_Gimmic)\
**Post date:** [July 30, 2015, 11:17am UTC](https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048/1 "2015-07-30T11:17:04Z")

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I’ve noticed that when you create a new asset and keep its auto generated name

E.g. when you create a new blueprint and don’t name it anything, its name then becomes → “ **NewBlueprint** ”

Then you still get prompted with a message box telling asking you whether you want to save the “ **NewBlueprint** ” asset or not (which doesn’t exist anymore). This works for any asset.

## To reproduce

- **Create** a new asset
- **Click on the side** of the asset to accept its auto-generated name
- **rename** the asset to something else
- **save** the asset in the new name
- **Get prompted** to save non-existing asset

_~Per “Gimmic” Johansson_

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [July 30, 2015, 4:04pm UTC](https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048/2 "2015-07-30T16:04:47Z")

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Hi Ginmic,

I have not been able to reproduce this on my end. Have you tried to do this in a clean, blank project with no additional content or is this limited to one project? When you click the side of the asset, do you mean off of the asset entirely or simply on the side of the assets selectable space? Have you tried this in 4.8.3?

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**Author:** ![Coder\_Gimmic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/coder_gimmic/32/467009_2.png) [@Coder\_Gimmic](https://forums.unrealengine.com/u/Coder_Gimmic)\
**Post date:** [July 30, 2015, 5:03pm UTC](https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048/3 "2015-07-30T17:03:58Z")

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Tested with a blank non C++ project and this also occurs there.

“On the side of the asset” I just mean that by any method which removes the selection from the newly created asset. Clicking on the viewport, on another asset, almost any method except for pressing escape which deletes the newly created asset.

I found something interseting that would suggest that it’s just a reference in some modified-asset list which hasn’t been removed.

When this bug occurs, then I can “cancel” it by creating a new asset which e.g. get the name: “ **NewBlueprint** ” then remove it’s selection, and finally deleting it. Then I won’t get prompted with a save-prompt anymore.

I haven’t tried 4.8.3 yet.

_~Per “Gimmic” Johansson_

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<div class="post-metadata">

**Author:** ![Coder\_Gimmic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/coder_gimmic/32/467009_2.png) [@Coder\_Gimmic](https://forums.unrealengine.com/u/Coder_Gimmic)\
**Post date:** [July 30, 2015, 8:37pm UTC](https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048/4 "2015-07-30T20:37:15Z")

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Tried with version 4.8.3 with the same result, I still get the save-asset prompt after having saves the asset. Here’s a gif: [demonstrating the process in detail](http://gfycat.com/NaughtyBrownGoldfinch)

_~Per “Gimimc” Johansson_

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [July 30, 2015, 8:48pm UTC](https://forums.unrealengine.com/t/4-8-2-asset-save-prompt-on-renamed-and-saved-asset/327048/5 "2015-07-30T20:48:23Z")

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Hi Gimmic,

Thank you for the gif. I was able to reproduce this error and have entered a bug report, UE-19434, to be assessed by the development staff.
