Hey ,
Sorry about that. I was on vacation last week and also E3. Okay so to answer your question, it performs poorly on a specific level in my build that worked great in 4.7.6.
The level in question uses an older track gen tool I created between 4.0.1 and 4.4 but those BP’s being used haven’t been changed.
I had a feeling it possibly could be caused by my custom Joystick plugin but I’d see the same result on other test levels unfortunately.
Let me know if you have a couple ideas to test and I can give them a shot.
Thanks !
EDIT: What I noticed is on that specific level where it is apparent, is the second I move any input device, Joystick, XB1 Controller, KB/Mouse, it starts choking up.
I ran through some profiling and I see a ton of CPU - Wait Events listed as taking over 90ms and can’t seem to find them pointing back to anything particular in my project but I may be wrong.