# \[4.7 Preview 4\] Wrong actor name in blueprint trigger event after project conversion

**URL:** <https://forums.unrealengine.com/t/4-7-preview-4-wrong-actor-name-in-blueprint-trigger-event-after-project-conversion/304964>\
**Category:** Blueprint\
**Tags:** UE4-7, unreal-engine, Blueprint, question\
**Created:** [January 25, 2015, 6:54pm UTC](https://forums.unrealengine.com/t/4-7-preview-4-wrong-actor-name-in-blueprint-trigger-event-after-project-conversion/304964 "2015-01-25T18:54:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheDrunkenBunny](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheDrunkenBunny](https://forums.unrealengine.com/u/TheDrunkenBunny)\
**Post date:** [January 25, 2015, 6:54pm UTC](https://forums.unrealengine.com/t/4-7-preview-4-wrong-actor-name-in-blueprint-trigger-event-after-project-conversion/304964/1 "2015-01-25T18:54:35Z")

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Hi,

After converting project from binary `4.6.1` to binary `4.7.0. Preview 4` actor name that is linked to OnActorBeginOverlap is incorrect (see attached image). Trigger is working fine, only displayed name doesn’t match actor name.

* * *

**Tested on Binary `4.7.0. Preview 4`**

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [January 26, 2015, 9:38pm UTC](https://forums.unrealengine.com/t/4-7-preview-4-wrong-actor-name-in-blueprint-trigger-event-after-project-conversion/304964/2 "2015-01-26T21:38:18Z")

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Hey DrunkenBunny,

Thanks for report! I was able to reproduce this and have entered a bug report for developers (UE-8327). I will let you know as soon as I see any update on it. Thanks!
