[4.7 Final] PhysX error isFinite

With all due respect, you must have missed the other replies and workarounds given back in 2015 (including my own back in March 2015). PxUnixIntrinsics.h has also been changed since then.

The problem obviously does not affect the stock UE4 - otherwise we would not be able to compile UE4Game for Android as part of the release. If you were affected by the problem, it might be unique to your #include situation (e.g. are you using extra libs that we don’t? or different NDK than what 4.16.3 shipped against?). If you believe that your case is common, I suggest including the repro steps so Android folks on our side could repro and find a solution.