I have a basic WIP level with a landscape, foliage and some BSP brushes, but when I try to load this level in 4.7, it crashes immediately. Not sure what might be the culprit. I’m using the GitHub build, by the way.
Here’s the crash log:
Log file open, 02/26/15 06:53:02
LogInit:Display: Running engine for game: AdNoctvm
LogInit: Version: 4.7.0-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Feb 24 2015 21:39:36
LogInit: Compiled with Visual C++: 18.00.31101.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/UnrealEngine4/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2015.02.26-12.53.02:967][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.02.26-12.53.03:000][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.02.26-12.53.03:015][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.02.26-12.53.03:028][ 0]LogInit: Object subsystem initialized
[2015.02.26-12.53.03:030][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.02.26-12.53.03:030][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/work/AdNoctvm/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.02.26-12.53.03:030][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.02.26-12.53.03:030][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/work/AdNoctvm/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.02.26-12.53.03:031][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.02.26-12.53.03:042][ 0]LogInit: Selected Device Profile: [Windows]
[2015.02.26-12.53.03:042][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.02.26-12.53.03:050][ 0]LogInit: Computer: VIBGYOR-PC
[2015.02.26-12.53.03:050][ 0]LogInit: User: Vibgyor
[2015.02.26-12.53.03:050][ 0]LogInit: CPU Page size=4096, Cores=2
[2015.02.26-12.53.03:050][ 0]LogInit: High frequency timer resolution =2.929667 MHz
[2015.02.26-12.53.03:050][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx) Virtual=8192.0GB
[2015.02.26-12.53.03:050][ 0]LogMemory: Platform Memory Stats for Windows
[2015.02.26-12.53.03:050][ 0]LogMemory: Process Physical Memory: 46.98 MB used, 46.98 MB peak
[2015.02.26-12.53.03:050][ 0]LogMemory: Process Virtual Memory: 24.03 MB used, 24.03 MB peak
[2015.02.26-12.53.03:050][ 0]LogMemory: Physical Memory: 3603.49 MB used, 6143.14 MB total
[2015.02.26-12.53.03:050][ 0]LogMemory: Virtual Memory: 274.58 MB used, 8388608.00 MB total
[2015.02.26-12.53.03:098][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 640 (Feature Level 11_0)
[2015.02.26-12.53.03:098][ 0]LogD3D11RHI: Adapter has 953MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 1 output[s]
[2015.02.26-12.53.03:098][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.02.26-12.53.03:117][ 0]LogRHI: Texture pool is 667 MB (70% of 953 MB)
[2015.02.26-12.53.03:133][ 0]LogD3D11RHI: Async texture creation enabled
[2015.02.26-12.53.03:209][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.02.26-12.53.03:403][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.02.26-12.53.06:359][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.07:001][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.07:078][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.02.26-12.53.07:221][ 0]LogDerivedDataCache: Loaded boot cache 0.14s 40MB ../../../../work/AdNoctvm/DerivedDataCache/Boot.ddc.
[2015.02.26-12.53.07:221][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../work/AdNoctvm/DerivedDataCache/Boot.ddc
[2015.02.26-12.53.07:221][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../work/AdNoctvm/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.02.26-12.53.07:221][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.02.26-12.53.07:222][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.02.26-12.53.07:222][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2015.02.26-12.53.07:234][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2015.02.26-12.53.07:234][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2015.02.26-12.53.07:234][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2015.02.26-12.53.07:720][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.02.26-12.53.07:720][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.02.26-12.53.08:375][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.02.26-12.53.08:467][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.02.26-12.53.09:509][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.02.26-12.53.09:736][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage FPP_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
[2015.02.26-12.53.09:841][ 0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.09:841][ 0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.09:841][ 0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.09:841][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.02.26-12.53.09:841][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.02.26-12.53.09:852][ 0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.10:099][ 0]LogObj: 24466 objects as part of root set at end of initial load.
[2015.02.26-12.53.10:099][ 0]LogUObjectAllocator: 5321008 out of 0 bytes used by permanent object pool.
[2015.02.26-12.53.10:205][ 0]LogEngine: Initializing Engine...
[2015.02.26-12.53.12:549][ 0]LogInit: XAudio2 using 'Line 1/2 (2- M-Audio FastTrack Pro)' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3)
[2015.02.26-12.53.12:594][ 0]LogInit: FAudioDevice initialized.
[2015.02.26-12.53.12:655][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.02.26-12.53.12:716][ 0]LogDerivedDataCache: Saved boot cache 0.06s 40MB ../../../../work/AdNoctvm/DerivedDataCache/Boot.ddc.
[2015.02.26-12.53.12:745][ 0]LogInit: Texture streaming: Enabled
[2015.02.26-12.53.12:878][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.02.26-12.53.12:878][ 0]LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-0+++depot+UE4-Releases+4.7
[2015.02.26-12.53.12:879][ 0]LogAnalytics: SetUserId 118f213946c9066a2131b580b782c089|913e58c41e0a43918cad3deef773a3fa|8c514baa-4c4d-4052-ad16-755ccf2e675f
[2015.02.26-12.53.12:879][ 0]LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
[2015.02.26-12.53.12:943][ 0]LogInit: Transaction tracking system initialized
[2015.02.26-12.53.13:170][ 0]BlueprintLog: New page: Editor Load
[2015.02.26-12.53.13:208][ 0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
[2015.02.26-12.53.14:025][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.14:691][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.15:029][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.02.26-12.53.15:030][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.02.26-12.53.15:036][ 0]LogConsoleResponse:Display:
[2015.02.26-12.53.15:257][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.02.26-12.53.15:412][ 0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.15:412][ 0]Cmd: MAP LOAD FILE="../../../../work/AdNoctvm/Content/Maps/01_courtyard.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.02.26-12.53.15:433][ 0]LightingResults: New page: Lighting Build
[2015.02.26-12.53.15:448][ 0]MapCheck: New page: Map Check
[2015.02.26-12.53.15:448][ 0]LightingResults: New page: Lighting Build
[2015.02.26-12.53.15:472][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000041D6980
[2015.02.26-12.53.18:582][ 0]LogMaterial: Missing cached shader map for material M_Heathaze_PP, compiling.
[2015.02.26-12.53.18:676][ 0]LogMaterial: Missing cached shader map for material M_LandscapeMaterial, compiling.
[2015.02.26-12.53.18:899][ 0]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling.
[2015.02.26-12.53.18:973][ 0]LogMaterial: Missing cached shader map for material CobbleStone_Mat, compiling.
[2015.02.26-12.53.18:994][ 0]LogMaterial: Missing cached shader map for material Plank_Mat, compiling.
[2015.02.26-12.53.19:187][ 0]LogMaterial: Missing cached shader map for material M_Underwater_PP, compiling.
[2015.02.26-12.53.19:335][ 0]LogMaterial: Missing cached shader map for material Water_Mat, compiling.
[2015.02.26-12.53.19:488][ 0]LogMaterial: Missing cached shader map for material Rain_Mat, compiling.
[2015.02.26-12.53.19:784][ 0]LogMaterial: Missing cached shader map for material dead_tree_Branches_2_Mat, compiling.
[2015.02.26-12.53.19:967][ 0]LogMaterial: Missing cached shader map for material dead_tree_Branches_Mat, compiling.
[2015.02.26-12.53.20:053][ 0]LogMaterial: Missing cached shader map for material dead_tree_Fronds_Mat, compiling.
[2015.02.26-12.53.20:804][ 0]LogMaterial: Missing cached shader map for material grass_FacingLeaves_Mat, compiling.
[2015.02.26-12.53.21:916][ 0]LogStaticMesh:Display: Copied 2 transforms in 0.000s.
[2015.02.26-12.53.21:917][ 0]LogStaticMesh:Display: Copied 2 transforms in 0.000s.
[2015.02.26-12.53.21:973][ 0]LogMaterial: Missing cached shader map for material M_LandscapeMaterial, compiling.
[2015.02.26-12.53.23:284][ 0]LogMaterial: Missing cached shader map for material M_LandscapeMaterial, compiling.
[2015.02.26-12.53.25:457][ 0]LogRenderer: Adding SpeedTree wind for static mesh dead_tree
[2015.02.26-12.53.25:457][ 0]LogRenderer: Adding SpeedTree wind for static mesh grass
[2015.02.26-12.53.25:458][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.02.26-12.53.28:848][ 0]LogAIModule: Creating AISystem for world 01_courtyard
[2015.02.26-12.53.28:933][ 0]Cmd: MAP CHECKDEP
[2015.02.26-12.53.28:934][ 0]MapCheck: New page: 01_courtyard - Feb 26, 2015, 12:53:28 AM
[2015.02.26-12.53.29:216][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 282.483ms to complete.
[2015.02.26-12.53.29:216][ 0]LogFileHelpers: Loading map '01_courtyard' took 13.804
[2015.02.26-12.53.29:464][ 0]LogCollectionManager: Loaded 0 collections in 0.001980 seconds
[2015.02.26-12.53.29:556][ 0]LogContentBrowser: Native class hierarchy populated in 0.0914 seconds. Added 1675 classes and 250 folders.
[2015.02.26-12.53.29:863][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0072 seconds. Added 1 classes and 2 folders.
[2015.02.26-12.53.30:117][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.02.26-12.53.30:119][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
[2015.02.26-12.53.30:127][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2015.02.26-12.53.30:255][ 0]LogLoad: Full Startup: 29.25 seconds (BP compile: 0.19 seconds)
[2015.02.26-12.53.30:741][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Animations'
[2015.02.26-12.53.33:568][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
[2015.02.26-12.53.36:214][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x688 (Frame:3).
[2015.02.26-12.53.36:269][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.02.26-12.53.36:874][ 0]LogCrashTracker:
[2015.02.26-12.54.30:582][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.02.26-12.54.31:218][ 0]LogCrashTracker:
[2015.02.26-12.54.31:218][ 0]LogWindows: === Critical error: ===
Fatal error: [File:C:\UnrealEngine4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 657]
Rendering thread exception:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\UnrealEngine4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
Array index out of bounds: 19 from an array of size 15
KERNELBASE.dll!UnknownFunction (0x000007fefe20bccd) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee81158a4) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fee7f97048) + 159 bytes [c:\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fee7f78347) + 62 bytes [c:\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-Landscape.dll!FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility() (0x000007fee693041f) + 201 bytes [c:\unrealengine4\engine\source\runtime\landscape\private\landscaperender.cpp:1247]
UE4Editor-Renderer.dll!FRelevancePacket::MarkRelevant() (0x000007fee049fd16) + 124 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:1068]
UE4Editor-Renderer.dll!TGraphTask<FRelevancePacketAnyThreadTask>::ExecuteTask() (0x000007fee0481161) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fee7eb4d95) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fee7eb4f7d) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000007fee7ed627f) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:984]
UE4Editor-Renderer.dll!FTaskGraphInterface::WaitUntilTaskCompletes() (0x000007fee04d1d7f) + 16 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:188]
UE4Editor-Renderer.dll!ComputeAndMarkRelevanceForViewParallel() (0x000007fee04571f6) + 29 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:1266]
UE4Editor-Renderer.dll!FSceneRenderer::ComputeViewVisibility() (0x000007fee045b58c) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:1988]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() (0x000007fee049c85a) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:2159]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() (0x000007fee030c468) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:638]
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() (0x000007fee04b67e0) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenerendering.cpp:1118]
UE4Editor-Renderer.dll!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`12'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x000007fee04787fc) + 18 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fee7eb4d95) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fee7eb4f7d) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-RenderCore.dll!RenderingThreadMain() (0x000007fef77705dd) + 0 bytes [c:\unrealengine4\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor-RenderCore.dll!FRenderingThread::Run() (0x000007fef7770a5f) + 0 bytes [c:\unrealengine4\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fee8114b76) + 0 bytes [c:\unrealengine4\engine\source\runtime
[2015.02.26-12.54.31:430][ 0]LogExit: Executing StaticShutdownAfterError
[2015.02.26-12.54.31:466][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.02.26-12.54.31:466][ 0]Log file closed, 02/26/15 06:54:31