4.7 crash after loading level

I have a basic WIP level with a landscape, foliage and some BSP brushes, but when I try to load this level in 4.7, it crashes immediately. Not sure what might be the culprit. I’m using the GitHub build, by the way.

Here’s the crash log:

Log file open, 02/26/15 06:53:02
LogInit:Display: Running engine for game: AdNoctvm
LogInit: Version: 4.7.0-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Feb 24 2015 21:39:36
LogInit: Compiled with Visual C++: 18.00.31101.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:  
LogInit: Base directory: C:/UnrealEngine4/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2015.02.26-12.53.02:967][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.02.26-12.53.03:000][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.02.26-12.53.03:015][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.02.26-12.53.03:028][  0]LogInit: Object subsystem initialized
[2015.02.26-12.53.03:030][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.02.26-12.53.03:030][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/work/AdNoctvm/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.02.26-12.53.03:030][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.02.26-12.53.03:030][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/work/AdNoctvm/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.02.26-12.53.03:031][  0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.02.26-12.53.03:042][  0]LogInit: Selected Device Profile: [Windows]
[2015.02.26-12.53.03:042][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.02.26-12.53.03:050][  0]LogInit: Computer: VIBGYOR-PC
[2015.02.26-12.53.03:050][  0]LogInit: User: Vibgyor
[2015.02.26-12.53.03:050][  0]LogInit: CPU Page size=4096, Cores=2
[2015.02.26-12.53.03:050][  0]LogInit: High frequency timer resolution =2.929667 MHz
[2015.02.26-12.53.03:050][  0]LogMemory: Memory total: Physical=6.0GB (6GB approx) Virtual=8192.0GB
[2015.02.26-12.53.03:050][  0]LogMemory: Platform Memory Stats for Windows
[2015.02.26-12.53.03:050][  0]LogMemory: Process Physical Memory: 46.98 MB used, 46.98 MB peak
[2015.02.26-12.53.03:050][  0]LogMemory: Process Virtual Memory: 24.03 MB used, 24.03 MB peak
[2015.02.26-12.53.03:050][  0]LogMemory: Physical Memory: 3603.49 MB used, 6143.14 MB total
[2015.02.26-12.53.03:050][  0]LogMemory: Virtual Memory: 274.58 MB used, 8388608.00 MB total
[2015.02.26-12.53.03:098][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 640    (Feature Level 11_0)
[2015.02.26-12.53.03:098][  0]LogD3D11RHI: Adapter has 953MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 1 output[s]
[2015.02.26-12.53.03:098][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.02.26-12.53.03:117][  0]LogRHI: Texture pool is 667 MB (70% of 953 MB)
[2015.02.26-12.53.03:133][  0]LogD3D11RHI: Async texture creation enabled
[2015.02.26-12.53.03:209][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.02.26-12.53.03:403][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.02.26-12.53.06:359][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.07:001][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.07:078][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.02.26-12.53.07:221][  0]LogDerivedDataCache: Loaded boot cache 0.14s 40MB ../../../../work/AdNoctvm/DerivedDataCache/Boot.ddc.
[2015.02.26-12.53.07:221][  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../work/AdNoctvm/DerivedDataCache/Boot.ddc
[2015.02.26-12.53.07:221][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../work/AdNoctvm/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.02.26-12.53.07:221][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.02.26-12.53.07:222][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.02.26-12.53.07:222][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2015.02.26-12.53.07:234][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2015.02.26-12.53.07:234][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2015.02.26-12.53.07:234][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2015.02.26-12.53.07:720][  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.02.26-12.53.07:720][  0]LogMeshUtilities: No automatic mesh merging module available
[2015.02.26-12.53.08:375][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.02.26-12.53.08:467][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.02.26-12.53.09:509][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.02.26-12.53.09:736][  0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage FPP_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
[2015.02.26-12.53.09:841][  0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.09:841][  0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.09:841][  0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.09:841][  0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.02.26-12.53.09:841][  0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.02.26-12.53.09:852][  0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.10:099][  0]LogObj: 24466 objects as part of root set at end of initial load.
[2015.02.26-12.53.10:099][  0]LogUObjectAllocator: 5321008 out of 0 bytes used by permanent object pool.
[2015.02.26-12.53.10:205][  0]LogEngine: Initializing Engine...
[2015.02.26-12.53.12:549][  0]LogInit: XAudio2 using 'Line 1/2 (2- M-Audio FastTrack Pro)' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3)
[2015.02.26-12.53.12:594][  0]LogInit: FAudioDevice initialized.
[2015.02.26-12.53.12:655][  0]LogAIModule: Creating AISystem for world NewWorld
[2015.02.26-12.53.12:716][  0]LogDerivedDataCache: Saved boot cache 0.06s 40MB ../../../../work/AdNoctvm/DerivedDataCache/Boot.ddc.
[2015.02.26-12.53.12:745][  0]LogInit: Texture streaming: Enabled
[2015.02.26-12.53.12:878][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.02.26-12.53.12:878][  0]LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-0+++depot+UE4-Releases+4.7
[2015.02.26-12.53.12:879][  0]LogAnalytics: SetUserId 118f213946c9066a2131b580b782c089|913e58c41e0a43918cad3deef773a3fa|8c514baa-4c4d-4052-ad16-755ccf2e675f
[2015.02.26-12.53.12:879][  0]LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
[2015.02.26-12.53.12:943][  0]LogInit: Transaction tracking system initialized
[2015.02.26-12.53.13:170][  0]BlueprintLog: New page: Editor Load
[2015.02.26-12.53.13:208][  0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
[2015.02.26-12.53.14:025][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.14:691][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.26-12.53.15:029][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.02.26-12.53.15:030][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.02.26-12.53.15:036][  0]LogConsoleResponse:Display: 
[2015.02.26-12.53.15:257][  0]LogCook:Display: Done creating registry. It took  0.00s.
[2015.02.26-12.53.15:412][  0]SourceControl: Info Source control is disabled
[2015.02.26-12.53.15:412][  0]Cmd: MAP LOAD FILE="../../../../work/AdNoctvm/Content/Maps/01_courtyard.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.02.26-12.53.15:433][  0]LightingResults: New page: Lighting Build
[2015.02.26-12.53.15:448][  0]MapCheck: New page: Map Check
[2015.02.26-12.53.15:448][  0]LightingResults: New page: Lighting Build
[2015.02.26-12.53.15:472][  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000041D6980
[2015.02.26-12.53.18:582][  0]LogMaterial: Missing cached shader map for material M_Heathaze_PP, compiling. 
[2015.02.26-12.53.18:676][  0]LogMaterial: Missing cached shader map for material M_LandscapeMaterial, compiling. 
[2015.02.26-12.53.18:899][  0]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling. 
[2015.02.26-12.53.18:973][  0]LogMaterial: Missing cached shader map for material CobbleStone_Mat, compiling. 
[2015.02.26-12.53.18:994][  0]LogMaterial: Missing cached shader map for material Plank_Mat, compiling. 
[2015.02.26-12.53.19:187][  0]LogMaterial: Missing cached shader map for material M_Underwater_PP, compiling. 
[2015.02.26-12.53.19:335][  0]LogMaterial: Missing cached shader map for material Water_Mat, compiling. 
[2015.02.26-12.53.19:488][  0]LogMaterial: Missing cached shader map for material Rain_Mat, compiling. 
[2015.02.26-12.53.19:784][  0]LogMaterial: Missing cached shader map for material dead_tree_Branches_2_Mat, compiling. 
[2015.02.26-12.53.19:967][  0]LogMaterial: Missing cached shader map for material dead_tree_Branches_Mat, compiling. 
[2015.02.26-12.53.20:053][  0]LogMaterial: Missing cached shader map for material dead_tree_Fronds_Mat, compiling. 
[2015.02.26-12.53.20:804][  0]LogMaterial: Missing cached shader map for material grass_FacingLeaves_Mat, compiling. 
[2015.02.26-12.53.21:916][  0]LogStaticMesh:Display: Copied 2 transforms in 0.000s.
[2015.02.26-12.53.21:917][  0]LogStaticMesh:Display: Copied 2 transforms in 0.000s.
[2015.02.26-12.53.21:973][  0]LogMaterial: Missing cached shader map for material M_LandscapeMaterial, compiling. 
[2015.02.26-12.53.23:284][  0]LogMaterial: Missing cached shader map for material M_LandscapeMaterial, compiling. 
[2015.02.26-12.53.25:457][  0]LogRenderer: Adding SpeedTree wind for static mesh dead_tree
[2015.02.26-12.53.25:457][  0]LogRenderer: Adding SpeedTree wind for static mesh grass
[2015.02.26-12.53.25:458][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.02.26-12.53.28:848][  0]LogAIModule: Creating AISystem for world 01_courtyard
[2015.02.26-12.53.28:933][  0]Cmd: MAP CHECKDEP
[2015.02.26-12.53.28:934][  0]MapCheck: New page: 01_courtyard - Feb 26, 2015, 12:53:28 AM
[2015.02.26-12.53.29:216][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 282.483ms to complete.
[2015.02.26-12.53.29:216][  0]LogFileHelpers: Loading map '01_courtyard' took 13.804
[2015.02.26-12.53.29:464][  0]LogCollectionManager: Loaded 0 collections in 0.001980 seconds
[2015.02.26-12.53.29:556][  0]LogContentBrowser: Native class hierarchy populated in 0.0914 seconds. Added 1675 classes and 250 folders.
[2015.02.26-12.53.29:863][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0072 seconds. Added 1 classes and 2 folders.
[2015.02.26-12.53.30:117][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.02.26-12.53.30:119][  0]LogSlate:Warning: Failed to load font data from 'Veranda'
[2015.02.26-12.53.30:127][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2015.02.26-12.53.30:255][  0]LogLoad: Full Startup: 29.25 seconds (BP compile: 0.19 seconds)
[2015.02.26-12.53.30:741][  0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Animations'
[2015.02.26-12.53.33:568][  0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
[2015.02.26-12.53.36:214][  0]LogRenderer:Warning: Reallocating scene render targets to support 1136x688 (Frame:3).
[2015.02.26-12.53.36:269][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.02.26-12.53.36:874][  0]LogCrashTracker: 


[2015.02.26-12.54.30:582][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.02.26-12.54.31:218][  0]LogCrashTracker: 


[2015.02.26-12.54.31:218][  0]LogWindows: === Critical error: ===
Fatal error: [File:C:\UnrealEngine4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 657] 
Rendering thread exception:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\UnrealEngine4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679] 
Array index out of bounds: 19 from an array of size 15


KERNELBASE.dll!UnknownFunction (0x000007fefe20bccd) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee81158a4) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fee7f97048) + 159 bytes [c:\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fee7f78347) + 62 bytes [c:\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-Landscape.dll!FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility() (0x000007fee693041f) + 201 bytes [c:\unrealengine4\engine\source\runtime\landscape\private\landscaperender.cpp:1247]
UE4Editor-Renderer.dll!FRelevancePacket::MarkRelevant() (0x000007fee049fd16) + 124 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:1068]
UE4Editor-Renderer.dll!TGraphTask<FRelevancePacketAnyThreadTask>::ExecuteTask() (0x000007fee0481161) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fee7eb4d95) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fee7eb4f7d) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000007fee7ed627f) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:984]
UE4Editor-Renderer.dll!FTaskGraphInterface::WaitUntilTaskCompletes() (0x000007fee04d1d7f) + 16 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:188]
UE4Editor-Renderer.dll!ComputeAndMarkRelevanceForViewParallel() (0x000007fee04571f6) + 29 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:1266]
UE4Editor-Renderer.dll!FSceneRenderer::ComputeViewVisibility() (0x000007fee045b58c) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:1988]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() (0x000007fee049c85a) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenevisibility.cpp:2159]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() (0x000007fee030c468) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:638]
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() (0x000007fee04b67e0) + 0 bytes [c:\unrealengine4\engine\source\runtime\renderer\private\scenerendering.cpp:1118]
UE4Editor-Renderer.dll!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`12'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x000007fee04787fc) + 18 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fee7eb4d95) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fee7eb4f7d) + 0 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-RenderCore.dll!RenderingThreadMain() (0x000007fef77705dd) + 0 bytes [c:\unrealengine4\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor-RenderCore.dll!FRenderingThread::Run() (0x000007fef7770a5f) + 0 bytes [c:\unrealengine4\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fee8114b76) + 0 bytes [c:\unrealengine4\engine\source\runtime



[2015.02.26-12.54.31:430][  0]LogExit: Executing StaticShutdownAfterError
[2015.02.26-12.54.31:466][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.02.26-12.54.31:466][  0]Log file closed, 02/26/15 06:54:31

Hi vibgyorc6,

Sorry to hear it’s crashing. I haven’t seen this bug report before.

Would you be able to send me a copy of the umap file that’s crashing? I shouldn’t need any other assets as the crash seems to be directly with the landscape rendering.

Thanks

Thanks for taking the time to check this out. Here’s the map file.

https://drive.google.com/file/d/0B3j8-Djx5bIUOVNqUWlqOEJjTXM/view?usp=sharing

Hi vibgyorc6,

The problem is caused by the very small component size (7x7 with 2x2 subsections) and texture streaming.

If you launch the editor with -notexturestreaming the map will no longer crash. You can then use the Change Component Size tool to change the component size to something bigger. Also, there’s not really any reason to use subsections unless you’re using a large component size such as 64 or 128.

If you then save the level, it should load correctly even with texture streaming enabled.

I’ve entered this issue as UE-11046 in our bug database and I hope to get the fix into a hotfix.

Cheers

You can find the fix here on Github:

https://github.com/EpicGames/UnrealEngine/commit/be9e597db58e1432ea4cc7a75c608395bb0a749a

Thanks a lot! It works like a charm!