[4.7.6] - Transient UPROPERTY Specifier Doesn't Work

I fixed this issue. What I did was avoid the Property all together but instead of creating the material instance in the OnConstruction(…) override, I did it in the BeginPlay(…) one and that cleared up the issue. I can now save my level but for future’s sake, even if a UPROPERTY is Transient, is that negated if I create the dynamic material in the OnConstruction(…) override?

Thanks!